The latest progression in this Prometheus chronicle will be moving ever further into the 3D realm. My contribution for the team was to get the robots moving so that they seem less static when experienced in VR.
The premise behind their pose is that while Zeus may have imprisoned Prometheus in the crystal, that has not prevented her robot creations from coming to memorialize their creator.
The animation was done in Maya, using the rig for the manikin available in UE4. I attached some basic controls to its skeleton. The animation is a quick bow and hand gesture to expresses devotion and reverence.
It was then a matter of implementing the animation to the skeleton of the robots. The trick was to get the animation to work once without looping, which required a state machine.
Thank you!
No comments:
Post a Comment