Thursday, August 30, 2018

First 2D Art Assignment

This assignment focused on the use of shape and light in a work by the neo-futuristic concept artist Syd Mead. I chose this piece for the study:



I felt that the varied use of shape and the interplay of light was especially strong here.

This is the resulting work of mine own:



I produced it in Photoshop, and used the above painting for reference. I will also include the breakdown in red of the shapes Mead utilized in his original work.


Monday, August 27, 2018

First 3D Art Assignment
















For this project I began by creating a cube with beveled edges in Maya, ten units by ten units by ten units, about a third of a foot.




In the Unreal engine, I imported the cube after saving it out from Maya as an .fbx file. I wished to create a parrot sitting on a perch out of the cubes. These are the initial stages.














To light the scene are two point lights and a sky light. There is also atmospheric fog and a sky dome.







Once the geometry had been arranged, it was time to add the material properties. I began with red, blue, and green, traditional parrot colors, and made instances for all of the others.
To make the materials appear more metallic and shiny, I set those properties to 1.0 and the roughness to 0, except for the perch. They also had a Fresnel Exponent of 18.63 in order to appear even more reflective.
I then removed the point lights, and replaced them with a directional light. The result turned out quite nicely.