This assignment focused on the use of shape and light in a work by the neo-futuristic concept artist Syd Mead. I chose this piece for the study:
I felt that the varied use of shape and the interplay of light was especially strong here.
This is the resulting work of mine own:
I produced it in Photoshop, and used the above painting for reference. I will also include the breakdown in red of the shapes Mead utilized in his original work.
Thursday, August 30, 2018
Monday, August 27, 2018
First 3D Art Assignment
For this project I began by creating a cube with beveled edges in Maya, ten units by ten units by ten units, about a third of a foot.
In the Unreal engine, I imported the cube after saving it out from Maya as an .fbx file. I wished to create a parrot sitting on a perch out of the cubes. These are the initial stages.
To light the scene are two point lights and a sky light. There is also atmospheric fog and a sky dome.
Once the geometry had been arranged, it was time to add the material properties. I began with red, blue, and green, traditional parrot colors, and made instances for all of the others.
To make the materials appear more metallic and shiny, I set those properties to 1.0 and the roughness to 0, except for the perch. They also had a Fresnel Exponent of 18.63 in order to appear even more reflective.
I then removed the point lights, and replaced them with a directional light. The result turned out quite nicely.
Saturday, August 25, 2018
Animation First Post
Animation First Post
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