In this third stage of development, the cannon has entered its final stages. It's now time to add some textures.
Taking the cannon from Maya into Substance Painter, I baked the high-poly mesh from ZBrush onto the lower-poly model, and then went to town with materials and brushes.
It is the combination of a gold material with a high peculiarity with the roughness of an iron. The aim was the appearance of military hardware left out in the elements too long, perhaps Siberia? It's up to you.
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