Monday, October 1, 2018

The ZBrush Experience, Pt. 2

Picking up where the last cannon assignment left off, UV have been layed out using the camera-based method, and unfolding to ensure an equal distribution of the checkerboard pattern, as shown.


 The work in Zbrush required a much higher poly model, so in order to achieve that, I put the geometry in smooth preview mode and inserted edge loops around major creases and corners.
The crease tool allowed for even further definition of the edges (as shown by the bold lines), and I then converted the smooth mesh preview to polygons.


I exported the cannon geo from Maya as an OBJ file, and imported it into Zbrush. It was then a matter of having some fun, using different brushes to lend a more weathered look to it.






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