Our team will be tackling the environment of the setting specifically, which includes the landscape, mountains, boulders, and foliage, as well as the lighting and environmental effects such as fog and rain.
We divided the responsibility for the development of the Lego assets among each team member, and I chose to develop the brick that would serve for branches on the Lego trees.
This brick appeared the most appropriate to the setting and requirements of the trees for the Helm's Deep environment.
Using the image as a reference, I modeled a close approximation of it in Maya. I then uploaded this asset into Perforce and UE4, ready to be utilized in building the great Lego mountain fortress.
Thank you!
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