Monday, September 24, 2018

The ZBrush Experience, Pt. 1

Today's post will present the first assignment prior to our immersion into Zbrush, using a proxy model of a cannon for our first lessons.


We were given this orthographic drawing of a cannon by our instructor, Nick Zuccarello, on which to base our own 3D rendition.

Employing the top and side perspectives in Maya, I began with primitive polygon cubes for the base.



The best way to go about modeling into complexity is to break it down into simpler elements, recognizing that even the most intricate models are made up of basic shapes.




As the poly count could not exceed 500 faces, or 1,000 triangles, my final cannon proxy had exactly 477 faces and and 912 triangles.









Lastly, I brought the cannon into UE4 as an FBX file in order to judge the scaling within the engine as well.

Thank you!

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